Yuli 13, 2021

Juyin halittar fasaha a kasuwancin e-wasanni

Gabatarwa:

Kamar dukkanin sababbin kafofin watsa labarai na nishaɗi, wasannin bidiyo sun haifar da tuhuma a cikin al'ummomin da suka gabata na manyan kafofin watsa labarai. Kuma kamar fina-finai da abubuwan ban dariya a gabansu, wasannin bidiyo sun sami karbuwa sosai yayin da ƙarnin da ya girma tare da su ƙarshe ya karɓi iko. A gefe guda, wasannin bidiyo sun bambanta da duk sauran nau'ikan nishaɗi a cikin wani al'amari mai mahimmanci: kasancewar su da kuma ikon da suke ba 'yan wasa.

Anananan amsoshi suna girma cikin shahararru, kuma sanannun amo kamar Ninja suna cin gajiyar tallafi iri-iri, wanda ya inganta ayyukan sakandare kamar aikin e-sports na jarida, wanda zai iya biyan lambobi shida ga ƙwararrun masanan.

Juyin halitta da fasaha:

Ci gaban fasaha na e-wasanni ba'a iyakance shi ga wasannin bidiyo da kuma al'umma mai tasowa kamar kwatanta masu yin littattafai. Amma masana'antar da ke ci gaba ta ƙirƙiri rukunin kwamfyuta da na'urorin haɗi, tun daga nuna kwazo da na'urorin shigarwa zuwa sauti da kayan aiki na e-wasanni. Koyaya. Mafi mahimmancin yanayin wasan e-wasanni shine yadda yake yadawa zuwa wannan dandalin da ba tsammani.

Babban tushen motsawar motsawar bayan wasannin e-wasanni shine, ba tare da wata shakka ba, fasaha. Bambance-bambancen fasahar muhalli yana cire shingen zamantakewar tattalin arziki da ke hana talakawa yin nasara a sauran wasannin ƙwararru. Wasannin lantarki suna buƙatar tallafawa da ƙwararren horo. Abin farin ciki, wasannin bidiyo yanayi ne na al'ada na yau da kullun, kuma wasanni e-ko yaushe suna samun kulawa ta musamman.

Kodayake wasanni na gargajiya sun sami ci gaba a hankali ta hanyar amfani da fasahohin zamani kamar su fasahar komputa da nazari, an gina su cikin wasannin lantarki masu gasa tun daga farko. Tabbatar da kanka a cikin wasa da kuma lura ba kawai yana nufin kunna wasanku bane lokacin da mai kiwo ya zo wurinku. A cikin dukkan wasannin e-wasanni masu darajar gishirin su, tsarin ci gaban zamani da tsarin duniya kamar kwatancen masu yin littattafai ba wai kawai taimakawa zakarun wasannin e-sports bane. Don kafa ƙimar su amma kuma sauƙaƙa wa masu tallafawa da ƙungiyoyi don nemo ƙwarewar da ta dace.

Yawo da mashahuran wasannin royale na yaƙi kamar PUBG da Fortnite yana da tasirin canza fasali. Na farko shi ne Razer, wanda ya fara samar da wadataccen saurin wayoyin hannu da kayan aikin wayoyin zamani na musamman. Masu kera wayoyin salula sun saki nau'ikan wayoyinsu na wayoyin hannu da aka tsara don wasan wayar hannu, suna ba da hanya don ƙwararrun e-wasanni daga wani yanayi mara kyau wanda ake ɗauka a matsayin aljanna ga masu wasa.

Fasahar E-sports, farawa da kwamfutoci na sirri, kayan wasa, da na'urorin hannu, ya zama da wuya ya zama abin manufa. Haƙiƙanin gaskiya (VR) wani dandamali ne mai tasowa wanda har yanzu yana cikin ƙuruciya, amma har yanzu bai hana Intel da ESL yin aiki tare da SLIVER tv ba. Latterarshen ɗayan ɗayan providersan ƙwararrun masu ba da gaskiya ne waɗanda ke mai da hankali kan wasannin e-sports. Suna haɗin gwiwa tare da sanannun playersan wasa kamar Intel da ESL don watsa Intel Extreme Masters World Championship a cikin digiri na digiri na 360 mai zurfin gaske. , Matsakaicin adadin masu kallo don wasan kwaikwayon shine 340,000 masu kallo a lokaci daya.

Kammalawa:

Kodayake wasannin e-ei sabon sabo ne idan aka kwatanta su da sauran wasannin gargajiya, ya bunkasa kuma ya bazu ta hanyar da ba za a iya samun nasara a kansa ba a gajeren tarihinsa. Tare da ci gaba da sauya fasalin fasahar zamani, subculture da kamfani zasu ci gaba da canzawa da sake fasalin kansu.

Game da marubucin 

Peter Hatch


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